Now restart the animation what happens? You should see the cube snap to the location specified by the only remaining keyframe, and stay there. Move the current time away from frame 1, and confirm that the yellow line that was there has gone. Stop the animation, go back to frame 1, and press ALT + I to delete that first keyframe. Press ALT + A to start the animation again, and watch the movement cycle through a little more quickly this time. Press ESC to stop the animation, click in the box at the bottom of the timeline labelled “End:”, and reduce the end frame number to, say, 50. There will probably be a long pause in the motion after it gets to frame 25, because by default the animation will run until frame 250. Now press ALT + A , and Blender will automatically cycle through the timeline for you, animating the cube as it goes. Now try scrubbing with LMB between the two yellow lines in the timeline, and watch the cube move smoothly between the two positions you set as keyframes. Press I again, and insert another Location keyframe. With the cube still selected, press G , and move the cube to a different position-anywhere a few cube widths away will do fine. ![]() ![]() Move the current frame (green line) away from frame 1, and you will see that there is a yellow line left behind. Press I , and choose “Location” this will insert a keyframe at frame 1 which remembers the current location of the cube. Ensure that the timeline is showing that you are at frame number 1.
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